Amaterasu and Map Updates
Author: Gabriel Alvarez
Issue-
Previously, the enemy's sound effects would keep playing while the game was paused and would not be affected by the sound effects slider of the pause menu. The Map menu would also not update the color of the doors whenever a keycard was used to open a door. and the player also did not have any way to know what each icon in the map represented. Finally, the Amaterasu's behavior was not finalized as they were not supposed to act the way that they currently did.
Fixes-
The enemy's sound effects do not play while the game is paused and can be lowered or increased through the pause menu. The Map menu now updates the color of the doors whenever a keycard is used to open one or if it is opened through other means in order to indicate that the player may pass through it. A legend was also added to tell the player what each icon in the map represented. Finally, the Amaterasu's behavior was changed, now they carry a bomb on their chest that explodes when shot. The bomb will also explode when the Amaterasu gets close enough to the player. If the Amaterasu is not killed by shooting the bomb, they will merely die and drop the bomb which can still be shot or moved around by walking over it.
Added/Updated items below-
- Amaterasu
- Death State
- Dying will no longer trigger an explosion. The explosion is only triggered if the bomb in the Amaterasu's chest is shot. If the explosive is not shot, it will drop to the ground when the Amaterasu is killed.
- Death State
- Map & Inventory Menu
- A legend that indicates what the menu's icons represent was added.
- Door colors are updated when the respective door is opened with a keycard or through other means.
- All Enemies
- Sound Effects
- Sound effects will not play while the game is paused and their volume may be controlled through the pause menu.
- Sound Effects
Later updates will add-
- General updates to the Enemy AI
- More sound effects for the enemies
Files
Get 731
731
Status | In development |
Author | OctothorpeFSU |
Genre | Shooter |
Tags | Horror, Singleplayer |
Languages | English |
More posts
- Cutscene Fixes, player breakable glass and Knife SparksJun 23, 2023
- managers, props, and hazardsJun 22, 2023
- Cutscenes, Breakable Glass and Shooting FixesJun 17, 2023
- menus, sound, and notesJun 16, 2023
- Managers/HUD/particle/and splash screen updateJun 09, 2023
- crosshair colors and hit marker added plus two new notesJun 02, 2023
- Enemy and Map Menu UpdatesMay 27, 2023
- hazard update, splash screen, objectives, and modelsMay 26, 2023
- Expanding the EnvironmentMay 23, 2023
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