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Devlog
Cutscene Fixes, player breakable glass and Knife Sparks
June 23, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, there were some issues with the first three cutscenes. The first cutscene had a minor bug that made it so that some glass shards from the window stayed float...
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managers, props, and hazards
June 22, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- props and hazards didn't have 3d sound. In game text was hard to read. Win menu needed an update and stats that where added to it needed to be saved between levels. muz...
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Cutscenes, Breakable Glass and Shooting Fixes
June 17, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, the game had no cutscenes or ways to tell the player how enemies worked outside of the journal notes. Recently we found a major bug in the game. The player w...
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menus, sound, and notes
June 16, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- first room was to dark and player couldn't change the brightness or contrast to make the game bright enough to see where to go. menu button highlights where to light to...
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Managers/HUD/particle/and splash screen update
June 09, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- no player damage indicator and electricity particle system didn't look like electricity. Also the HUD didn't ease the player into every aspect of it such as the health...
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Amaterasu and Map Updates
June 02, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, the enemy's sound effects would keep playing while the game was paused and would not be affected by the sound effects slider of the pause menu. The Map menu...
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crosshair colors and hit marker added plus two new notes
June 02, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- there was no visual display for when they player could or could not interact with certain objects in the game. there where also two items in the game that where interac...
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Enemy and Map Menu Updates
May 27, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, the Seeker was not really able to "hear" through walls, meaning that if the player was behind a wall and a Seeker was on the other side of the wall, even if...
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hazard update, splash screen, objectives, and models
May 26, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- installer and build didn't show our group logo when starting the game. player didn't have an objective at start. player didn't have pushback from propane tank and propa...
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Expanding the Environment
May 23, 2023
by
OctothorpeFSU
May 22nd, 2023 - George LeMaster Visual Variety is important. In the first level, we have a sampling of textures: wood, metal, glass. A variety of these help make the first level feel fresh, but this...
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Ragdolls and AI Fixes
May 20, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- While not an issue per se, our enemies would play a death animation whenever their HP was reduced to 0 but we wanted to make it so that enemies turned into ragdolls when...
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Resolution and Journal
May 20, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- user was unable to change resolution to have the proper resolution for there PC. There was also no way for the player to get information while playing the game. Fixes-...
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Updated Map Menu and Weapon Wheel
May 13, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, there were some bugs with our current implementation of the map menu. The map would either give too much information to the player or not enough. The map wou...
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Limb Based Damage System
May 05, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, there was no way to reward the player for aiming, as shooting any body part, including the head, would deal the same amount of damage to the enemy. Due to th...
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wire hazard and save system
May 05, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- no save system for between levels. the electric hazard didn't have effects or damage to the player or AI that collided with it. spark effect on wire needed to change. F...
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Amaterasu AI, Corroder Poison Cloud and Other Fixes
April 29, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- The Seeker was able to hit enemies with his knife which would push them away. The Seeker was also able to throw knives through walls whenever they heard the player. Unti...
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Fixes and updates
April 29, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- propane hazard dealt to much damage and added damage over time and the indicator would not turn off. was able to use menu keys to resume the game when in a menu that sh...
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Seeker AI Update
April 22, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, the Seeker would patrol an area just like the basic enemy. The Seeker is supposed to stay in a designated spot and merely target the last sound it hears. The...
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propane tank hazard(in progress)
April 22, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- There where no in game hazards for the player to avoid or use against the AI to add more of a challenge and/or critical thinking for how to avoid or take out the enemie...
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The First Level
April 15, 2023
by
OctothorpeFSU
4/15/2023 - George LeMaster The Best Mechanics in the world would be wasted without a level to use them in. And so, that turns our attention to the layout of our first level. The Ultimate goal of the...
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Seeker AI, Blood Splatter and other fixes
April 15, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Whenever the player shot an enemy, enemies would always go into a staggered state that allowed players to shoot them continously without any kind of risk. The Seeker AI...
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option menu and sound manager
April 14, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- unable to change the volume of sound effects and music in game. there was also no functional options menu or a menu that had the needed sliders to change the volume pro...
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Enemy AI Improvements
April 08, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, I added an enemy AI that would patrol an area, search for a player, run towards them and attack them. While the enemy AI worked, it did not do a great job at...
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Debugging cheat codes
April 08, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- needed a faster way to test aspects of the game. without ruining/changing other scripts like how they where previously added Fixes- I added a cheat controller that allo...
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The Weapon System
March 25, 2023
by
OctothorpeFSU
George LeMaster - 03/24/2023 Obviously, you can’t have a shooter without weapons. Hard coding a weapon is simple enough, the challenge here is figuring out a good, streamlined, modular way to implem...
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Enemy AI and other minor fixes
March 24, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- Previously, our game didn't have any adversaries that the player could harm or be harmed by. There was also a major flaw with the weapon wheel. Since our player started...
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Updated Sound and added new Items/Features
March 24, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- sound was played through a sound item on each individual item instead of trough a manager. there where no sounds for hovering over menu buttons, taking damage, etc. the...
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Map, inventory, weapon wheel and winning condition added
March 17, 2023
by
OctothorpeFSU
Author: Gabriel Alvarez Issue- The player had no map to check their surroundings or their current location or a way to track their picked up items. While there was a way to change weapons, there was n...
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player visual and sound indicator updated/added
March 17, 2023
by
OctothorpeFSU
Author: Christian Knight Issue- There was no HUD or sound for the player to know how much ammo/health they have. There was also no sound to know if they where actually interacting with anything in the...
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