Updated Sound and added new Items/Features


Author: Christian Knight

Issue-

sound was played through a sound item on each individual item instead of trough a manager. there where no sounds for hovering over menu buttons, taking damage, etc. there was no enemy AI other then turret. there was no way for the player to increase there ammo count. No testing map to test features.


Fixes- 

I added a sound manager so all sound effect can be controlled at once. I made it so each item such as (walking, reloading, shooting, etc.) files would hold there audio clip and call upon the sound manager to play there sounds. added sound to the menu buttons  so the player gets an audio input when hovering over them. added a sandbox map for testing features (note not in build currently but may be added for player to get used to what's in the game if they wish when fully complete.) added ammo item that generates from  a random rang of bullets for the player to pick up and add to current ammo. added an item spawner that can currently spawn ammo and keycards but can still have more items added to it such as weapons and healing items. worked on the start of the AI as secondary programmer for it ( the main AI programmer is  Gabriel Alvarez - who will post and dev log about it later if he has not done so already). added bullet holes for visual appearance where the player hit and a shooting range in the sandbox scene(note not added for player use yet)


Added/Updated items below-

  • Sound Manager
    • Background(bg) Music Player
      • plays bg sound (note bg music not currently added to sound manager but does exist)
    • Effect Sound Player
      • plays all sound effect (gives master control over sound effects) (note this is not currently added but will be added in the options menu later)
  • Sound
    • added proper reloading for pistol ( need to add one for the SMG)
    • added a custom Audio for the menu
    • added a take damage sound effect
  • ammo
    • set a random amount of bullets to game object  on start up
    • upon pick up adds that random amount to player current ammo count
  • Spawner
    • start time when current item is picked up
    • spawns new item when time is less-then or equal to Zero

later update will add -

  • bullet holes
    • shows where player hit on a target
  • shooting range 
    • gives stationary target to shoot


known issues working on -

  • menu button sounds can be delayed
  • when walking for a mid to long period of time an extra footstep may play

Posted on 03/24/2023

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