menus, sound, and notes
Author: Christian Knight
Issue-
first room was to dark and player couldn't change the brightness or contrast to make the game bright enough to see where to go. menu button highlights where to light to see which you had highlighted. SFX slider played a sound when it changed causing it to play overlapping sound. no note for healing item and upgrade stations description was confusing to players. propane hazard didn't play sound with the effect before it explodes.
Fixes-
I added a contrast and brightness slider for the player to change to what they feel is right for there playthrough. I also added a marker next to the buttons and darkened the highlights so its easier to see the button you are hovering over. I then fixed the SFX slider to only play sound on release. I then fixed the upgrade note description and added a healing note. and finally I added a sound for the particle effect on the propane hazard before the explosion.
Added/Updated items below-
- notes
- healing note added
- upgrade station note updated
- propane hazard
- plays sound with particle effect after one hit
- menus
- added a working brightness slider to the options menu
- added a working contrast slider to the options menu
- fixed the SFX slider audio to play on release so there wont be overlapping sound
- reformatted menus and added a marker to let the player know which button they are on
- fixed fade between levels
working on below-
- guns
- adding functional flash when shooting
- propane hazard
- fix the hit radius
- text
- change the in world and journal text to white
- keep keywords in red
- Reticle
- change color when aiming at explosives
- fade in when the objective fades out
- win screen
- add states to make it more rewarding
Posted on 06/16/2023
Get 731
731
Status | In development |
Author | OctothorpeFSU |
Genre | Shooter |
Tags | Horror, Singleplayer |
Languages | English |
More posts
- Cutscene Fixes, player breakable glass and Knife SparksJun 23, 2023
- managers, props, and hazardsJun 22, 2023
- Cutscenes, Breakable Glass and Shooting FixesJun 17, 2023
- Managers/HUD/particle/and splash screen updateJun 09, 2023
- Amaterasu and Map UpdatesJun 02, 2023
- crosshair colors and hit marker added plus two new notesJun 02, 2023
- Enemy and Map Menu UpdatesMay 27, 2023
- hazard update, splash screen, objectives, and modelsMay 26, 2023
- Expanding the EnvironmentMay 23, 2023
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