Cutscenes, Breakable Glass and Shooting Fixes
Author: Gabriel Alvarez
Issue-
Previously, the game had no cutscenes or ways to tell the player how enemies worked outside of the journal notes. Recently we found a major bug in the game. The player was able to shoot enemies through walls because the raycast in the shoot function would only detect enemies and would ignore the environment. The player was also somehow able to shoot themselves by aiming downwards. Lastly, the Seeker in the first level was able to detect the player from the other side of the window but was only able to attack them if they entered their room.
Fixes-
I added cutscenes that would play in specific sections of each level so that the enemies could interact with their environment without any interference from the player. Some of them, like the Seeker and Amaterasu cutscenes also display the enemy's behavior to the player without having to get close to them beforehand. We fixed the way that the player shoots in order to allow their bullets to collide with the environment. We also fixed the bug that allowed the player to shoot themselves. Lastly, I gave the Seeker the ability to break glass windows so that they could attack the player from the room.
Added/Updated items below-
- Cutscene Manager
- Cutscene 1
- Plays when the player reaches the room with the first enemy. The enemy walks up to the glass window and smashes it and then runs towards the player.
- Cutscene 2
- Plays when the player reaches the corridor that leads to the room with the Seeker. A brick falls from the roof and the Seeker throws a knife at the window.
- Cutscene 3
- Plays when the player picks up the pistol. Two Carriers scream at the player and run towards them.
- Cutscene 4
- Plays when the player reaches the first area in Level 2. Shows an Amaterasu running up to a door and exploding, knocking the door down and allowing the player to continue going.
- Cutscene 1
- Weapon System
- Shooting
- Updated the way that the Raycast in the shoot function works.
- Shooting
- Windows
- Seekers can destroy them by attacking them three times.
Later updates will add-
- More sound effects for the game
- More visual effects for the game
- General updates to the game
- More cutscenes
Files
Get 731
731
Status | In development |
Author | OctothorpeFSU |
Genre | Shooter |
Tags | Horror, Singleplayer |
Languages | English |
More posts
- Cutscene Fixes, player breakable glass and Knife SparksJun 23, 2023
- managers, props, and hazardsJun 22, 2023
- menus, sound, and notesJun 16, 2023
- Managers/HUD/particle/and splash screen updateJun 09, 2023
- Amaterasu and Map UpdatesJun 02, 2023
- crosshair colors and hit marker added plus two new notesJun 02, 2023
- Enemy and Map Menu UpdatesMay 27, 2023
- hazard update, splash screen, objectives, and modelsMay 26, 2023
- Expanding the EnvironmentMay 23, 2023
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