wire hazard and save system
Author: Christian Knight
Issue-
no save system for between levels. the electric hazard didn't have effects or damage to the player or AI that collided with it. spark effect on wire needed to change.
Fixes-
created a save and load system that saves the weapons, ammunition, player health, and any upgrade that the weapons may have. I also added animation and damage output to the electrical hazard weather it be through the wire or the liquid where the liquid deals damage on collision and the wire dose it by the end where the particle effect is based on a range from the end point. I had also added sound to the electrical wire and fixed the electricity overlapping sound.
Added/Updated items below-
- electrical wire
- damage to player and AI
- damage travels through water
- sound
- save system
- saves
- weapons in inventory
- ammo count
- ammo in mag
- weapon upgrade
- player health
- loads
- the above items to the correct places
- updates UI
- saves
known issues working on -
- wire hazard damage indicator
- liquid model and particle effects
currently working on-
- journal
- select between tabs for controls or information on an enemy
- clipboards to add the information to your journal when collected
Posted on 05/05/2023
Get 731
731
Status | In development |
Author | OctothorpeFSU |
Genre | Shooter |
Tags | Horror, Singleplayer |
Languages | English |
More posts
- Cutscene Fixes, player breakable glass and Knife SparksJun 23, 2023
- managers, props, and hazardsJun 22, 2023
- Cutscenes, Breakable Glass and Shooting FixesJun 17, 2023
- menus, sound, and notesJun 16, 2023
- Managers/HUD/particle/and splash screen updateJun 09, 2023
- Amaterasu and Map UpdatesJun 02, 2023
- crosshair colors and hit marker added plus two new notesJun 02, 2023
- Enemy and Map Menu UpdatesMay 27, 2023
- hazard update, splash screen, objectives, and modelsMay 26, 2023
- Expanding the EnvironmentMay 23, 2023
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